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CEC
2008
IEEE
15 years 4 months ago
Neuro-evolving maintain-station behavior for realistically simulated boats
— We evolve a neural network controller for a boat that learns to maintain a given bearing and range with respect to a moving target in the Lagoon 3D game environment. Simulating...
Nathan A. Penrod, David Carr, Sushil J. Louis, Bob...
CA
2003
IEEE
15 years 3 months ago
Modeling Individual Behaviors in Crowd Simulation
This paper presents a model for studying the impact of individual agents characteristics in emergent groups, on the evacuation efficiency as a result of local interactions. We use...
Adriana Braun, Soraia Raupp Musse, Luiz Paulo Luna...
ICCAD
2003
IEEE
140views Hardware» more  ICCAD 2003»
15 years 6 months ago
Fast Cycle-accurate Behavioral Simulation for Pipelined Processors Using Early Pipeline Evaluation
Modeling and simulating pipelined processors in procedural languages such as C/C++ requires lots of cost in handling concurrent events, which hinders fast simulation. A number of ...
In-Cheol Park, Se-Hyeon Kang, Yongseok Yi
SIGGRAPH
1997
ACM
15 years 2 months ago
Adapting simulated behaviors for new characters
This paper describes an algorithm for automatically adapting existing simulated behaviors to new characters. Animating a new character is difficult because a control system tuned...
Jessica K. Hodgins, Nancy S. Pollard
ATAL
2008
Springer
14 years 11 months ago
Simulation of individual spontaneous reactive behavior
The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
Alejandra García-Rojas, Mario Gutiér...