Building agents for a scenario such as the RoboCup simulation league requires not only methodologies for implementing high-level complex behavior, but also the careful and efficien...
Abstract—Several popular simulation and emulation environments fail to account for realistic packet forwarding behaviors of commercial switches and routers. Such simulation or em...
This paper describes a computer modeling and simulation system that supports computational steering, which is an effort to make the typical simulation workflow more efficient. O...
J. Edward Swan II, Marco Lanzagorta, Doug Maxwell,...
It is known that one of the most disastrous forms of collective human behavior is the kind of crowd stampede induced by panic. This situation often leads to fatalities as people a...
In this work we study the collective behavior in a model of a simplified homogeneous society. Each agent is modeled as a binary “perceptron”, receiving neighbors’ opinions a...