Traditionally, software models are associated with development and maintenance related activities. This paper demonstrates that models also serve a vital purpose in supporting the...
We present a method for directly modeling piles of objects in multibody simulations. Piles of objects represent some of the more interesting, but also most time-consuming portion ...
This paper presents an overview of methods used when measuring driver behavior and performance. Simulators, test-track, on-road, field-operational-trials, and naturalisitic methods...
Shane McLaughlin, Jonathan M. Hankey, Thomas A. Di...
Being able to realistically simulate humans in emergency response activities is a key challenge for advancing the field of information technology for emergency response. Building ...
Daniel Massaguer, Vidhya Balasubramanian, Sharad M...
In realistic looking game environments it is important that virtual characters behave naturally. Our goal is to produce naturally looking gaze behavior for animated agents and avat...