Sciweavers

2746 search results - page 162 / 550
» Behavioral Simulations in MapReduce
Sort
View
ANSS
2006
IEEE
15 years 10 months ago
Performance Enhancement by Eliminating Redundant Function Execution
Programs often call the same function with the same arguments, yielding the same results. We call this phenomenon, “function reuse”. Previously, we have shown such a behavior ...
Peng Chen, Krishna M. Kavi, Robert Akl
ETFA
2005
IEEE
15 years 10 months ago
ZRP versus DSR and TORA: a comprehensive survey on ZRP performance
Ad hoc networks are characterized by dynamic topology caused by node mobility, multihop wireless connectivity and channel non-deterministic behavior (interference, multipath, hidd...
Spilios Giannoulis, Christos D. Antonopoulos, Evan...
140
Voted
GECCO
2004
Springer
15 years 10 months ago
Evolved Motor Primitives and Sequences in a Hierarchical Recurrent Neural Network
This study describes how complex goal-directed behavior can evolve in a hierarchically organized recurrent neural network controlling a simulated Khepera robot. Different types of ...
Rainer W. Paine, Jun Tani
BMAS
2000
IEEE
15 years 9 months ago
High-Level Design Case of a Switched-Capacitor Low-Pass Filter Using Verilog-A
System design requires experienced designers that use heuristics and built up knowledge to propose a high order solution. Behavioral models can help to formalise, optimise and spe...
Erik Lauwers, Georges G. E. Gielen, Koen Lampaert,...
IJCNN
2007
IEEE
15 years 11 months ago
Integrating a Flexible Representation Machinery in a Model of Human Concept Learning
— High-order human cognition involves processing of abstract and categorically represented knowledge. Traditionally, it has been considered that there is a single innate internal...
Toshihiko Matsuka, Yasuaki Sakamoto