Sciweavers

2746 search results - page 24 / 550
» Behavioral Simulations in MapReduce
Sort
View
WSC
2004
15 years 5 months ago
Exploring the Constraints of Human Behavior Representation
Human behavior representation (HBR) is an elusive, yet critical goal for many in the simulation community. Requirement specifications related to HBR often exceed current capabilit...
John C. Giordano, Paul F. Reynolds Jr., David C. B...
AROBOTS
2004
131views more  AROBOTS 2004»
15 years 3 months ago
Evolving Self-Organizing Behaviors for a Swarm-Bot
In this paper, we introduce a self-assembling and self-organizing artifact, called a swarm-bot, composed of a swarm of s-bots, mobile robots with the ability to connect to and to ...
Marco Dorigo, Vito Trianni, Erol Sahin, Roderich G...
ATAL
2004
Springer
15 years 9 months ago
Motion and Episode Models for (Simulated) Football Games: Acquisition, Representation, and Use
One of the key problems in the study of multi agent systems in which the agents exhibit continuous behavior is the automatic recognition and analysis of intentional activities bas...
Michael Beetz, Thomas Stammeier, Sven Flossmann
FLAIRS
2000
15 years 5 months ago
Autonomous Automobile Behavior through Context-Based Reasoning
Today's driving simulators are used in vehicle research and design as well as in training. However, most simulators are not convincing because the degree of realism is not ad...
Fernando G. Gonzalez, Patrick Grejs, Avelino J. Go...
AIED
2005
Springer
15 years 9 months ago
Teaching the evolution of behavior with SuperDuperWalker
SuperDuperWalker is a software-based framework for experiments on the evolution of locomotion. It simulates the behavior of evolving agents in a 3D physical simulation environment ...
Lee Spector, Jon Klein, Kyle Harrington, Raymond C...