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» Behavioral Simulations in MapReduce
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PADL
2004
Springer
15 years 9 months ago
Symbolic Execution of Behavioral Requirements
Message Sequence Charts (MSC) have traditionally been used as a weak form of behavioral requirements in software design; they denote scenarios which may happen. Live Sequence Chart...
Tao Wang, Abhik Roychoudhury, Roland H. C. Yap, S....
CGF
2007
127views more  CGF 2007»
15 years 3 months ago
Crowds by Example
We present an example-based crowd simulation technique. Most crowd simulation techniques assume that the behavior exhibited by each person in the crowd can be defined by a restri...
Alon Lerner, Yiorgos Chrysanthou, Dani Lischinski
AIIDE
2006
15 years 5 months ago
CrowdMixer: Multiple Agent Types in Situation-Based Crowd Simulations
This paper presents a scalable approach to crowd simulation that can generate complex and varied simulations by using multiple types of individuals in a crowd. Efficiency is attai...
Shannon Blyth, Howard J. Hamilton
ISPASS
2007
IEEE
15 years 10 months ago
Accelerating Full-System Simulation through Characterizing and Predicting Operating System Performance
The ongoing trend of increasing computer hardware and software complexity has resulted in the increase in complexity and overheads of cycle-accurate processor system simulation, e...
Seongbeom Kim, Fang Liu, Yan Solihin, Ravi R. Iyer...
MABS
2000
Springer
15 years 7 months ago
Multi Agent Based Simulation: Beyond Social Simulation
Multi Agent Based Simulation (MABS) has been used mostly in purely social contexts. However, compared to other approaches, e.g., traditional discrete event simulation, object-orien...
Paul Davidsson