: This paper describes the collection and analysis of supercomputer I/O traces and their use in a collection of buffering and caching simulations. This serves two purposes. First, ...
Most experiments in research on autonomous agents and mobile robots are performed either in simulation or on robots with static physical properties; evolvable hardware is hardly e...
We show how to apply learning methods to two robotics problems, namely the optimization of the on-board controller of an omnidirectional robot, and the derivation of a model of the...
Abstract. We discuss a membrane-based calculus for the combination of conceptual spaces during runtime. Since our goal is to support emergent properties of behavior (and due to the...
In the framework of graph transformation, simulation rules define the operational behavior of visual models. Moreover, it has been shown already how to construct animation rules f...