This paper addresses players’ uses of supplemental items during gameplay, how they define what is and is not “cheating” in reference to these items, and then, what actions t...
We describe the initial steps in developing an agentbased cognitive architecture designed to support psychologically plausible human variability. The new architecture, COJACK, is ...
In this paper, we propose a way to fuse the image-based localisation approach with the Monte-Carlo localisation approach. The method we propose does not suffer of the major limitat...
An automatic human shape-motion analysis method based on a fusion architecture is proposed for human action recognition in videos. Robust shape-motion features are extracted from h...
Data representing moving objects is rapidly getting more available, especially in the area of wildlife GPS tracking. It is a central belief that information is hidden in large data...