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74
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DIGRA
2005
Springer
15 years 6 months ago
Gaining Advantage: How Videogame Players Define and Negotiate Cheating
This paper addresses players’ uses of supplemental items during gameplay, how they define what is and is not “cheating” in reference to these items, and then, what actions t...
Mia Consalvo
109
Voted
ATAL
2004
Springer
15 years 6 months ago
Towards Supporting Psychologically Plausible Variability in Agent-Based Human Modelling
We describe the initial steps in developing an agentbased cognitive architecture designed to support psychologically plausible human variability. The new architecture, COJACK, is ...
Emma Norling, Frank E. Ritter
85
Voted
AIIA
2003
Springer
15 years 6 months ago
Image-Based Monte-Carlo Localisation without a Map
In this paper, we propose a way to fuse the image-based localisation approach with the Monte-Carlo localisation approach. The method we propose does not suffer of the major limitat...
Emanuele Menegatti, Mauro Zoccarato, Enrico Pagell...
108
Voted
AMDO
2006
Springer
15 years 4 months ago
Shape-Motion Based Athlete Tracking for Multilevel Action Recognition
An automatic human shape-motion analysis method based on a fusion architecture is proposed for human action recognition in videos. Robust shape-motion features are extracted from h...
Costas Panagiotakis, Emmanuel Ramasso, Georgios Tz...
83
Voted
ESA
2006
Springer
130views Algorithms» more  ESA 2006»
15 years 4 months ago
Reporting Flock Patterns
Data representing moving objects is rapidly getting more available, especially in the area of wildlife GPS tracking. It is a central belief that information is hidden in large data...
Marc Benkert, Joachim Gudmundsson, Florian Hü...