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» Believability and Interaction in Virtual Worlds
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AIED
2005
Springer
15 years 5 months ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
NETGAMES
2004
ACM
15 years 5 months ago
Realizing bullet time effect in multiplayer games with local perception filters
Local perception filters exploit the limitations of human perception to reduce the effects of network latency in multiplayer computer games. Because they allow temporal distorti...
Jouni Smed, Henrik Niinisalo, Harri Hakonen
IV
2003
IEEE
123views Visualization» more  IV 2003»
15 years 5 months ago
Visualizing Common Ground
The process of analyzing and using information is often collaborative in nature especially given the broad and multi-disciplinary tasks that we must support today. Collaboration r...
Mei C. Chuah, Steven F. Roth
LAWEB
2003
IEEE
15 years 5 months ago
On the Evolution of Clusters of Near-Duplicate Web Pages
This paper expands on a 1997 study of the amount and distribution of near-duplicate pages on the World Wide Web. We downloaded a set of 150 million web pages on a weekly basis ove...
Dennis Fetterly, Mark Manasse, Marc Najork
NPAR
2000
ACM
15 years 4 months ago
Performance-driven hand-drawn animation
We present a novel method for generating performance-driven, “hand-drawn” animation in real-time. Given an annotated set of hand-drawn faces for various expressions, our algor...
Ian Buck, Adam Finkelstein, Charles E. Jacobs, All...