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» Believability and Interaction in Virtual Worlds
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TEDU
2008
213views Education» more  TEDU 2008»
14 years 8 months ago
TMAR: Extension of a Tabletop Interface Using Mobile Augmented Reality
Recently, many researchers have worked on tabletop systems. One issue with tabletop interfaces is how to control the table without using conventional desktop input devices such as ...
Sewon Na, Mark Billinghurst, Woontack Woo
LORI
2009
Springer
15 years 4 months ago
Dynamic Testimonial Logic
We propose a dynamic testimonial logic (DTL) to model communication and belief change among agents with different dispositions to trust each other as information sources. DTL is ...
Wesley H. Holliday
77
Voted
DIGRA
2005
Springer
15 years 3 months ago
'Feel It, Don't Think: the Significance of Affect in the Study of Digital Games
Game studies methodologies which focus on the visual, narrative, and semiotic content of digital games overlook the way that embodied perception and physiological response contrib...
Eugenie Shinkle
AIHC
2007
Springer
15 years 3 months ago
Affect Detection and an Automated Improvisational AI Actor in E-Drama
Enabling machines to understand emotions and feelings of the human users in their natural language textual input during interaction is a challenging issue in Human Computing. Our w...
Li Zhang, Marco Gillies, John A. Barnden, Robert J...
91
Voted
ASPLOS
2006
ACM
15 years 1 months ago
Integrated network interfaces for high-bandwidth TCP/IP
This paper proposes new network interface controller (NIC) designs that take advantage of integration with the host CPU to provide increased flexibility for operating system kerne...
Nathan L. Binkert, Ali G. Saidi, Steven K. Reinhar...