Sciweavers

578 search results - page 114 / 116
» Believability and Interaction in Virtual Worlds
Sort
View
84
Voted
FDG
2009
ACM
15 years 4 months ago
Exertion in networked games
Physical play familiar from sports activities is a favorite pastime across all cultures and has been attributed with many social, mental and physical health benefits. However, the...
Florian Mueller
COMPUTER
2007
135views more  COMPUTER 2007»
14 years 9 months ago
A Language for Human Action
and therefore should be implemented outside the sensory-motor system. This way, meaning for a concept amounts to the content of a symbolic expression, a definition of the concept ...
Gutemberg Guerra-Filho, Yiannis Aloimonos
CHI
2004
ACM
15 years 9 months ago
The usability of massively multiplayer online roleplaying games: designing for new users
This study examines the usability challenges faced by new players of massively multiplayer online role-playing games (MMORPGs), one of the fastest-growing segments of the video ga...
Steve Cornett
CONCURRENCY
2008
119views more  CONCURRENCY 2008»
14 years 9 months ago
InterGrid: a case for internetworking islands of Grids
: Over the last few years, several nations around the world have set up Grids to share resources such as computers, data, and instruments to enable collaborative science, engineeri...
Marcos Dias de Assunção, Rajkumar Bu...
IJET
2007
214views more  IJET 2007»
14 years 9 months ago
Employing Collaborative Learning Strategies in Online Conflict Resolution
—Although some critics may argue that conflict resolution cannot be carried out appropriately by virtual education, the basic elements of conflict present themselves within dista...
Samir Abou El-Seoud, Carme Anguera Iglesias, Marga...