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CGF
2008
160views more  CGF 2008»
14 years 9 months ago
iCheat: A Representation for Artistic Control of Indirect Cinematic Lighting
Thanks to an increase in rendering efficiency, indirect illumination has recently begun to be integrated in cinematic lighting design, an application where physical accuracy is le...
Juraj Obert, Jaroslav Krivánek, Fabio Pella...
ANTSW
2010
Springer
14 years 7 months ago
Self-organized Task Partitioning in a Swarm of Robots
Abstract. In this work, we propose a method for self-organized adaptive task partitioning in a swarm of robots. Task partitioning refers to the decomposition of a task into less co...
Marco Frison, Nam-Luc Tran, Nadir Baiboun, Arne Br...
ITS
2010
Springer
139views Multimedia» more  ITS 2010»
14 years 7 months ago
A Coordinate Geometry Learning Environment with Game-Like Properties
Mily's World is a learning environment for coordinate geometry that has game-like properties, that is, elements of games that are engaging such as cover story, graphical repre...
Dovan Rai, Joseph E. Beck, Neil T. Heffernan
UIST
2006
ACM
15 years 3 months ago
Phosphor: explaining transitions in the user interface using afterglow effects
Sometimes users fail to notice a change that just took place on their display. For example, the user may have accidentally deleted an icon or a remote collaborator may have change...
Patrick Baudisch, Desney S. Tan, Maxime Collomb, D...
WSC
1998
14 years 11 months ago
Emulation of a Material Delivery System
Emulation is the process of exactly imitating a real system. Recent advances in simulation technology make it possible to emulate real world control systems by using a system'...
Todd LeBaron, Kelly Thompson