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PRESENCE
1998
74views more  PRESENCE 1998»
14 years 9 months ago
The Reality of Experience: Gibson's Way
This paper considers some rst principles that might provide a basis for an objective science of experience (presence or immersion). Dimensions that are considered include classica...
John M. Flach, John G. Holden
76
Voted
AAI
2000
122views more  AAI 2000»
14 years 9 months ago
High-Level Interpretation in Virtual Environments
: As Virtual Environments applications become more complex, there is a need to interpret user interaction in terms of high-level concepts. In this paper, we investigate the relatio...
Marc Cavazza, Ian Palmer
82
Voted
WSCG
2003
171views more  WSCG 2003»
14 years 11 months ago
A Task Definition Language for Virtual Agents
The use of Virtual Environments as a user interface can be important for certain types of applications, especially in the fields of education and entertainment. These synthetic wo...
Spyros Vosinakis, Themis Panayiotopoulos
CW
2004
IEEE
15 years 1 months ago
An Interactive Agent-Based Learning Environment for Children
This paper presents an educational distributed virtual reality-based environment for children called EVE - Environnement Virtuel pour Enfants. EVE is used in elementary schools fr...
Dorin Mircea Popovici, Cédric Buche, Ronan ...
UIST
1999
ACM
15 years 1 months ago
Supporting Awareness and Interaction Through Collaborative Virtual Interfaces
This paper explores interfaces to virtual environments supporting multiple users. An interface to an environment allowing interaction with virtual artefacts is constructed, drawin...
Mike Fraser, Steve Benford, Jon Hindmarsh, Christi...