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IDMS
2000
Springer
123views Multimedia» more  IDMS 2000»
15 years 1 months ago
How to Keep a Dead Man from Shooting
The state-of-the-art approach to realize consistency in distributed virtual environments (e.g., action games, multi-user virtual reality, and battlefield simulations) is dead recko...
Martin Mauve
67
Voted
DEFORM
2000
14 years 11 months ago
Communicative Autonomous Agents
: We present a way to mix the lower control of agents with the high level specifications of their goals. This paper addresses various topics required to animate virtual humans in a...
Angela Caicedo, Jean-Sébastien Monzani, Dan...
ICALT
2006
IEEE
15 years 3 months ago
Understanding Dynamic Situations through Context Explanation
This article presents advantages of using context to set up a pedagogical assistance for recognition of collectives situations in Virtual Environment for Training (VET). We are fo...
Romain Benard, Pierre De Loor, Jacques Tisseau

Book
410views
16 years 7 months ago
Action Arcade Adventure Set
"Have you ever played a side-scrolling action arcade game on your PC and wondered what it takes to program one? How do the programmers scroll their backgrounds so fast and mak...
Diana Gruber
LISA
2007
15 years 6 hour ago
Usher: An Extensible Framework for Managing Clusters of Virtual Machines
Usher is a virtual machine management system designed to impose few constraints upon the computing environment under its management. Usher enables administrators to choose how the...
Marvin McNett, Diwaker Gupta, Amin Vahdat, Geoffre...