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HICSS
2007
IEEE
120views Biometrics» more  HICSS 2007»
15 years 4 months ago
The Role of a Shared Mental Model of Collaboration Technology in Facilitating Knowledge Work in Virtual Teams
We studied 52 field examples interaction breakdown in information technology project virtual teams and actions leaders took to fix it using information and communication technolog...
Dominic M. Thomas, Robert P. Bostrom
ACMACE
2007
ACM
15 years 1 months ago
The spinning screen: a movable experience between virtual and real
In screen-based experiences, the screen itself can become the physical device used for interaction. The "move-ability" of the screen affords interactivity between the sc...
Hyun-Jean Lee, Ali Mazalek, Kirti Goel
ICDE
2009
IEEE
121views Database» more  ICDE 2009»
15 years 4 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
WEBI
2009
Springer
15 years 4 months ago
CCR: A Model for Sharing Reputation Knowledge Across Virtual Communities
Information sharing is a key objective in the age of Internet and virtual communities. Reputation information is an important part of a user’s identity and is both a sensitive a...
Tal Grinshpoun, Nurit Gal-Oz, Amnon Meisels, Ehud ...
ICMI
2007
Springer
262views Biometrics» more  ICMI 2007»
15 years 3 months ago
Automated generation of non-verbal behavior for virtual embodied characters
In this paper we introduce a system that automatically adds different types of non-verbal behavior to a given dialogue script between two virtual embodied agents. It allows us to ...
Werner Breitfuss, Helmut Prendinger, Mitsuru Ishiz...