An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
We present COHIBIT, an edutainment exhibit for theme parks in an ambient intelligence environment. It combines ultimate robustness and simplicity with creativity and fun. The visit...
Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Ma...
We present an architecture for detecting “zero-day” worms and viruses in incoming email. Our main idea is to intercept every incoming message, prescan it for potentially danger...
Stelios Sidiroglou, John Ioannidis, Angelos D. Ker...
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
ToonTalk is a child-oriented programming language whose environment is an animated virtual world, with objects that children can pick up and use as in a game, such as birds, truck...