Sciweavers

335 search results - page 44 / 67
» Bergson's Virtual Action
Sort
View
ALIFE
1999
14 years 9 months ago
The Creatures Global Digital Ecosystem
An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
Dave Cliff, Stephen Grand
INTETAIN
2005
Springer
15 years 3 months ago
Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides
We present COHIBIT, an edutainment exhibit for theme parks in an ambient intelligence environment. It combines ultimate robustness and simplicity with creativity and fun. The visit...
Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Ma...
ISPEC
2005
Springer
15 years 3 months ago
An Email Worm Vaccine Architecture
We present an architecture for detecting “zero-day” worms and viruses in incoming email. Our main idea is to intercept every incoming message, prescan it for potentially danger...
Stelios Sidiroglou, John Ioannidis, Angelos D. Ker...
ITS
2010
Springer
167views Multimedia» more  ITS 2010»
15 years 2 months ago
Investigating the Relationship between Presence and Learning in a Serious Game
We investigate the role of presence in a serious game for intercultural communication and negotiation skills by comparing two interfaces: a 3D version with animated virtual humans ...
H. Chad Lane, Matthew J. Hays, Daniel Auerbach, Ma...
VLC
2008
88views more  VLC 2008»
14 years 9 months ago
Towards a specification of the ToonTalk language
ToonTalk is a child-oriented programming language whose environment is an animated virtual world, with objects that children can pick up and use as in a game, such as birds, truck...
Leonel Morgado, Ken Kahn