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CVPR
2007
IEEE
15 years 11 months ago
DigiTable: an interactive multiuser table for collocated and remote collaboration enabling remote gesture visualization
We present DIGITABLE, an experimental platform we hope lessen the gap between co-present and distant interaction. DIGITABLE is combining a multiuser tactile interactive tabletop, ...
Francois Coldefy, Stéphane Louis Dit Picard
47
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CHI
2009
ACM
15 years 10 months ago
Automatic storytelling in comics: a case study on World of Warcraft
Chia-Jung Chan This paper presents a development of our comic generation system that automatically summarizes players' actions and interactions in the virtual world. The featu...
Chia-Jung Chan, Ruck Thawonmas, Kuan-Ta Chen
CHI
2007
ACM
15 years 10 months ago
Coordinating joint activity in avatar-mediated interaction
Massively multiplayer online games (MMOGs) currently represent the most widely used type of social 3D virtual worlds with millions of users worldwide. Although MMOGs take face-to-...
Robert J. Moore, E. Cabell Hankinson Gathman, Nico...
SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
15 years 9 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
HAPTICS
2009
IEEE
15 years 4 months ago
A low cost vibrotactile array to manage respiratory motion
We present a tactile Respiratory Management System (tRMS) to manage and control breathing patterns of cancer patients undergoing radiation therapy. The system comprises of an arra...
Ali Israr, Dillon P. Eng, Sastry S. Vedam, Marcia ...