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ACMACE
2005
ACM
15 years 5 months ago
Motivation-driven educational game design: applying best practices to music education
Building upon research on motivation theory, we provide insights on how video games can be framed as expert tools that naturally reconcile learning and fun, a worthy goal since st...
Guillaume Denis, Pierre Jouvelot
JAMIA
2011
94views more  JAMIA 2011»
14 years 6 months ago
Challenges in ethics, safety, best practices, and oversight regarding HIT vendors, their customers, and patients: a report of an
The current commercial health information technology (HIT) arena encompasses a number of competing firms that provide electronic health applications to hospitals, clinical practi...
Kenneth W. Goodman, Eta S. Berner, Mark A. Dente, ...
ETS
2002
IEEE
144views Hardware» more  ETS 2002»
14 years 11 months ago
Best Practices in Technology-Mediated Learning in American Business Education
Many business schools are re-examining management education, and many view advanced information technology as an enabler of innovative and effective learning. How best to approach...
Gretchen Gemeinhardt
CONEXT
2008
ACM
15 years 1 months ago
Internet traffic classification demystified: myths, caveats, and the best practices
Recent research on Internet traffic classification algorithms has yielded a flurry of proposed approaches for distinguishing types of traffic, but no systematic comparison of the ...
Hyunchul Kim, Kimberly C. Claffy, Marina Fomenkov,...
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ICSE
2008
IEEE-ACM
16 years 17 days ago
Best practices in extreme programming course design
Teaching (and therefore learning) eXtreme Programming (XP) in a university setting is difficult because of course time limitations and the soft nature of XP that requires first-ha...
Kai Stapel, Daniel Lübke, Eric Knauss