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DSRT
2005
IEEE
15 years 5 months ago
3D Mesh Compression Using an Efficient Neighborhood-based Segmentation
Due to the popularity of polygonal models in the Virtual Reality applications, 3D mesh compression and segmentation are two active areas of 3D object modeling. Most existing 3D co...
Lijun Chen 0003, Nicolas D. Georganas
113
Voted
TVCG
2008
100views more  TVCG 2008»
15 years 3 months ago
Two-Character Motion Analysis and Synthesis
In this paper, we deal with the problem of synthesizing novel motions of standing-up martial arts such as Kickboxing, Karate, and Taekwondo performed by a pair of humanlike charact...
Taesoo Kwon, Young-Sang Cho, Sang Il Park, Sung Yo...
IPPS
2010
IEEE
15 years 1 months ago
Broadcasting on large scale heterogeneous platforms under the bounded multi-port model
We consider the problem of broadcasting a large message in a large scale distributed platform. The message must be sent from a source node, with the help of the receiving peers whi...
Olivier Beaumont, Lionel Eyraud-Dubois, Shailesh K...
CODES
2009
IEEE
15 years 10 months ago
An on-chip interconnect and protocol stack for multiple communication paradigms and programming models
A growing number of applications, with diverse requirements, are integrated on the same System on Chip (SoC) in the form of hardware and software Intellectual Property (IP). The d...
Andreas Hansson, Kees Goossens
138
Voted
EIT
2008
IEEE
15 years 10 months ago
Taming XML: Objects first, then markup
Abstract—Processing markup in object-oriented languages often requires the programmer to focus on the objects generating the markup rather than the more pertinent domain objects....
Matt Bone, Peter F. Nabicht, Konstantin Läufe...