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TPCG
2003
IEEE
15 years 8 months ago
Intuitive Crowd Behaviour in Dense Urban Environments using Local Laws
In games, entertainment, medical and architectural applications, the creation of populated virtual city environments has recently become widespread. In this paper we want to provi...
Céline Loscos, David Marchal, Alexandre Mey...
WORDS
2003
IEEE
15 years 8 months ago
Towards the Delay and Synchronization Control for Networked Real-Time Multi-Object Multimedia Applications
Due to the lack of QoS support, ensuring an acceptable application level QoS for the real-time delivery of multiobject multimedia presentations on the current Internet is very cha...
Haining Liu, Magda El Zarki
IMR
2003
Springer
15 years 8 months ago
Meshing of Diffusion Surfaces for Point-Based Tensor Field Visualization
The visualization of 3D vector and tensor fields in a 2D image is challenging because the large amount of information will either be mixed during projection to 2D or lead to seve...
Ralf Sondershaus, Stefan Gumhold
NEUROSCIENCE
2001
Springer
15 years 7 months ago
Neural Mechanisms for Representing Surface and Contour Features
Contours and surfaces are basic qualities which are processed by the visual system to aid the successful behavior of autonomous beings within the environment. There is increasing e...
Thorsten Hansen, Heiko Neumann
117
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GLOBECOM
2007
IEEE
15 years 7 months ago
A Novel Scheduling Algorithm for Video Traffic in High-Rate WPANs
Abstract-- The emerging high-rate wireless personal area network (WPAN) technology is capable of supporting high-speed and high-quality real-time multimedia applications. In partic...
Shahab Moradi, Amir Hamed Mohsenian Rad, Vincent W...