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ROBOCUP
2000
Springer
130views Robotics» more  ROBOCUP 2000»
15 years 1 months ago
Improvement Continuous Valued Q-learning and Its Application to Vision Guided Behavior Acquisition
Q-learning, a most widely used reinforcement learning method, normally needs well-defined quantized state and action spaces to converge. This makes it difficult to be applied to re...
Yasutake Takahashi, Masanori Takeda, Minoru Asada
ANSS
1991
IEEE
15 years 1 months ago
A provably correct, non-deadlocking parallel event simulation algorithm
This paper first summerizes and then presents a formal proof to a new conservative deadlock-free algorithm, YADDES [l], for asynchronous discrete event simulation. The proof not o...
Meng-Lin Yu, Sumit Ghosh, Erik DeBenedictis
BMVC
2001
15 years 5 days ago
An Information Theoretic Approach to Statistical Shape Modelling
Statistical shape models have been used widely as a basis for segmenting and interpreting images. A major drawback of the approach is the need to establish a set of dense correspo...
Rhodri H. Davies, Timothy F. Cootes, Carole J. Twi...
BMVC
2001
15 years 5 days ago
Deformable Spatio-Temporal Shape Models: Extending ASM to 2D+Time
This paper extends 2D Active Shape Models to 2D+time by presenting a method for modelling and segmenting spatio-temporal shapes (ST-shapes). The modelling part consists of constru...
Ghassan Hamarneh, Tomas Gustavsson
AIIDE
2008
15 years 3 days ago
TAP: An Effective Personality Representation for Inter-Agent Adaptation in Games
Tactical Agent Personality (TAP) is a modeling concept to capture tactical patterns in game agents, based on a personality concept introduced by Tan and Cheng (2007), to allow beh...
Chek Tien Tan, Ho-Lun Cheng