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» Better Scripts, Better Games
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QUEUE
2008
49views more  QUEUE 2008»
13 years 5 months ago
Better Scripts, Better Games
Walker M. White, Christoph Koch, Johannes Gehrke, ...
WWW
2008
ACM
14 years 7 months ago
Better abstractions for secure server-side scripting
bstractions for Secure Server-Side Scripting Dachuan Yu Ajay Chander Hiroshi Inamura Igor Serikov DoCoMo Communications Laboratories USA 3240 Hillview Avenue Palo Alto, CA 94304 {y...
Dachuan Yu, Ajay Chander, Hiroshi Inamura, Igor Se...
PROMISE
2010
13 years 1 months ago
Better, faster, and cheaper: what is better software?
Background: Defects are related to failures and they do not have much power for indicating a higher quality or a better system above the baseline that the end-users expect. Nevert...
Burak Turhan, Çetin Meriçli, Tekin M...
HCI
2009
13 years 4 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
IFIP
2001
Springer
13 years 10 months ago
Better Safe than Sorry? In Search of an Internet Business Model in Online Entertainment
This paper presents an action case study of the process by which the Swedish computer game developer Daydream Software planned, developed, and implemented the business model for i...
Ola Henfridsson, Helena Holmström, Ole Hanset...