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NETGAMES
2005
ACM
15 years 6 months ago
Game server selection for multiple players
The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server s...
Steven Gargolinski, Christopher St. Pierre, Mark C...
IPPS
2006
IEEE
15 years 6 months ago
A pattern selection algorithm for multi-pattern scheduling
The multi-pattern scheduling algorithm is designed to schedule a graph onto a coarse-grained reconfigurable architecture, the result of which depends highly on the used patterns....
Yuanqing Guo, Cornelis Hoede, Gerard J. M. Smit
CSDA
2006
97views more  CSDA 2006»
15 years 23 days ago
Bandwidth selection for a class of difference-based variance estimators in the nonparametric regression: A possible approach
A possible approach to bandwidth selection for difference-based variance estimators in the nonparametric regression is proposed. The approach is based on the crossvalidation-type ...
M. Levine
TSD
2004
Springer
15 years 6 months ago
Dynamic Unit Selection for Very Low Bit Rate Coding at 500 bits/sec
This paper presents a new unit selection process for Very Low Bit Rate speech encoding around 500 bits/sec. The encoding is based on speech recognition and speech synthesis technol...
Marc Padellini, François Capman, Genevi&egr...
ICISP
2010
Springer
15 years 2 months ago
Selecting Optimal Orientations of Gabor Wavelet Filters for Facial Image Analysis
Abstract. Gabor wavelet-based methods have been widely used to extract representative features for face analysis. However, the existing methods usually suffer from high computation...
Tianqi Zhang, Bao-Liang Lu