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FUN
2010
Springer
306views Algorithms» more  FUN 2010»
15 years 4 months ago
Leveling-Up in Heroes of Might and Magic III
We propose a model for level-ups in Heroes of Might and Magic III, and give an O 1 ε2 ln 1 δ learning algorithm to estimate the probabilities of secondary skills induced by any ...
Dimitrios I. Diochnos
IWANN
2001
Springer
15 years 4 months ago
A Penalization Criterion Based on Noise Behaviour for Model Selection
Complexity-penalization strategies are one way to decide on the most appropriate network size in order to address the trade-off between overfitted and underfitted models. In this p...
Joaquín Pizarro Junquera, Pedro Galindo Ria...
RECOMB
2001
Springer
15 years 4 months ago
DNA segmentation as a model selection process
Previous divide-and-conquer segmentation analyses of DNA sequences do not provide a satisfactory stopping criterion for the recursion. This paper proposes that segmentation be con...
Wentian Li
IPPS
2000
IEEE
15 years 4 months ago
ACDS: Adapting Computational Data Streams for High Performance
Data-intensive, interactive applications are an important class of metacomputing (Grid) applications. They are characterized by large, time-varying data flows between data provid...
Carsten Isert, Karsten Schwan
AGTIVE
1999
Springer
15 years 4 months ago
Creating Semantic Representations of Diagrams
Abstract. Diagrams that serve as a visual input facility for programming environments have to be translated into some kind of semantic description. This paper describes such a meth...
Mark Minas