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GI
2004
Springer
15 years 3 months ago
Towards Using the Full Human Potential in Games and Virtual Environments
: Humans have complex sensory and control capabilities. Only a few are used in standard games and virtual environments. Examples of games using interfaces beyond mouse, keyboard an...
Steffi Beckhaus
JMLR
2010
152views more  JMLR 2010»
14 years 4 months ago
The SHOGUN Machine Learning Toolbox
We have developed a machine learning toolbox, called SHOGUN, which is designed for unified large-scale learning for a broad range of feature types and learning settings. It offers...
Sören Sonnenburg, Gunnar Rätsch, Sebasti...
MHCI
2009
Springer
15 years 4 months ago
Impact of item density on magic lens interactions
We conducted a user study to investigate the effect of visual context in handheld augmented reality interfaces. A dynamic peephole interface (without visual context beyond the dev...
Michael Rohs, Georg Essl, Johannes Schöning, ...
DASFAA
2007
IEEE
266views Database» more  DASFAA 2007»
15 years 4 months ago
Compatibility Analysis and Mediation-Aided Composition for BPEL Services
In Service Oriented Architecture (SOA), the need for inter-service compatibility analysis has gone beyond what existing service composition/ verification approaches can handle. Giv...
Wei Tan, Fangyan Rao, Yushun Fan, Jun Zhu
WWW
2007
ACM
15 years 10 months ago
Supporting end-users in the creation of dependable web clips
Web authoring environments enable end-users to create applications that integrate information from other web sources. Users can create web sites that include built-in components t...
Sandeep Lingam, Sebastian G. Elbaum