Lighting is a fundamental and important process in the 3D animation pipeline. Conventional lighting workflow is time-consuming and labor-intensive. A user must fiddle with a rang...
In this paper, we propose a client-sever system, which accomplishes acquisition, transmission and reconstruction of the 3D shape at a remote location in real time. The server cons...
As processing power becomes cheaper and more available in cluster of computers, the need for parallel algorithm that can harness this computing potentials will increase. One applic...
Jalal A. Nasiri, M. Amir Moulavi, Sepideh Nazemi G...
The embedded-block coding with optimized truncation (EBCOT), which consists of a bit-plane coder (BPC) and a binary arithmetic coder (BAC), is the bottleneck in realizing a high-p...
Graphics and vision are approximate inverses of each other: ordinarily Graphics Processing Units (GPUs) are used to convert “numbers into pictures” (i.e. computer graphics). I...