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FGR
2004
IEEE
169views Biometrics» more  FGR 2004»
15 years 7 months ago
Monocular Reconstruction of Human Motion by Qualitative Selection
One of the main difficulties when reconstructing human motion from monocular video is the depth ambiguity. Achieving a reconstruction, given the projection of the joints, can be r...
Martin Eriksson, Stefan Carlsson
RSA
2011
157views more  RSA 2011»
14 years 11 months ago
The cover time of random geometric graphs
We study the cover time of random geometric graphs. Let I(d) = [0, 1]d denote the unit torus in d dimensions. Let D(x, r) denote the ball (disc) of radius r. Let Υd be the volume...
Colin Cooper, Alan M. Frieze
COLT
2008
Springer
15 years 5 months ago
When Random Play is Optimal Against an Adversary
We analyze a sequential game between a Gambler and a Casino. The Gambler allocates bets from a limited budget over a fixed menu of gambling events that are offered at equal time i...
Jacob Abernethy, Manfred K. Warmuth, Joel Yellin
CAV
2001
Springer
154views Hardware» more  CAV 2001»
15 years 7 months ago
Automated Verification of a Randomized Distributed Consensus Protocol Using Cadence SMV and PRISM
We consider the randomized consensus protocol of Aspnes and Herlihy for achieving agreement among N asynchronous processes that communicate via read/write shared registers. The alg...
Marta Z. Kwiatkowska, Gethin Norman, Roberto Segal...
COMBINATORICA
2010
15 years 1 months ago
A randomized embedding algorithm for trees
In this paper, we propose a simple and natural randomized algorithm to embed a tree T in a given graph G. The algorithm can be viewed as a "self-avoiding tree-indexed random ...
Benny Sudakov, Jan Vondrák