We describe a method for implementing the evaluation and training of decision trees and forests entirely on a GPU, and show how this method can be used in the context of object rec...
Abstract— In this paper, we develop and analyze a lowcomplexity cooperative protocol that significantly increases the average throughput of multi-hop upstream transmissions for ...
Alexandre de Baynast, Omer Gurewitz, Edward W. Kni...
Recent advances in computer graphics have produced images approaching the elusive goal of photorealism. Since many natural objects are so complex and detailed, they are often not ...
Research in collaborative editing tends to have been undertaken in isolation rather than as part of a general information or application infrastructure. Our goal is to develop a un...
We propose a concurrent relaxed balance AVL tree algorithm that is fast, scales well, and tolerates contention. It is based on optimistic techniques adapted from software transact...
Nathan Grasso Bronson, Jared Casper, Hassan Chafi,...