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ECCV
2008
Springer
16 years 28 days ago
Implementing Decision Trees and Forests on a GPU
We describe a method for implementing the evaluation and training of decision trees and forests entirely on a GPU, and show how this method can be used in the context of object rec...
Toby Sharp
INFOCOM
2007
IEEE
15 years 5 months ago
Cooperative Strategies and Optimal Scheduling for Tree Networks
Abstract— In this paper, we develop and analyze a lowcomplexity cooperative protocol that significantly increases the average throughput of multi-hop upstream transmissions for ...
Alexandre de Baynast, Omer Gurewitz, Edward W. Kni...
SIGGRAPH
1995
ACM
15 years 2 months ago
Creation and rendering of realistic trees
Recent advances in computer graphics have produced images approaching the elusive goal of photorealism. Since many natural objects are so complex and detailed, they are often not ...
Jason Weber, Joseph Penn
ECSCW
2003
15 years 12 days ago
Customizable Collaborative Editor Relying on treeOPT Algorithm
Research in collaborative editing tends to have been undertaken in isolation rather than as part of a general information or application infrastructure. Our goal is to develop a un...
Claudia-Lavinia Ignat, Moira C. Norrie
PPOPP
2010
ACM
15 years 8 months ago
A practical concurrent binary search tree
We propose a concurrent relaxed balance AVL tree algorithm that is fast, scales well, and tolerates contention. It is based on optimistic techniques adapted from software transact...
Nathan Grasso Bronson, Jared Casper, Hassan Chafi,...