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CGF
2004
140views more  CGF 2004»
15 years 4 months ago
Measurement-Based Interactive Simulation of Viscoelastic Solids
Animation of viscoelastic solids in entertainment and medical applications as well as scientific simulation can be improved through observations of real world objects. This paper ...
Jeffrey Schoner, Jochen Lang, Hans-Peter Seidel
137
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JSS
1998
139views more  JSS 1998»
15 years 4 months ago
Human-computer interaction: Interdisciplinary roots and trends
Methodology, theory, and practice in the ®eld of Human±Computer Interaction (HCI) all share the goal of producing interactive software that can be used eciently, e€ectively, ...
H. Rex Hartson
TOG
2002
162views more  TOG 2002»
15 years 4 months ago
Animation and rendering of complex water surfaces
We present a new method for the animation and rendering of photorealistic water effects. Our method is designed to produce visually plausible three dimensional effects, for exampl...
Douglas Enright, Stephen R. Marschner, Ronald Fedk...
158
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CGF
2008
184views more  CGF 2008»
15 years 4 months ago
GPU Accelerated Direct Volume Rendering on an Interactive Light Field Display
We present a GPU accelerated volume ray casting system interactively driving a multi-user light field display. The display, driven by a single programmable GPU, is based on a spec...
Marco Agus, Enrico Gobbetti, José Antonio I...
TCS
2010
15 years 3 months ago
On the complexities of consistency checking for restricted UML class diagrams
Automatic debugging of UML class diagrams helps in the visual specification of software systems because users cannot detect errors in logical consistency easily. This paper focus...
Ken Kaneiwa, Ken Satoh
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