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CHI
2008
ACM
16 years 5 months ago
CueFlik: interactive concept learning in image search
Web image search is difficult in part because a handful of keywords are generally insufficient for characterizing the visual properties of an image. Popular engines have begun to ...
James Fogarty, Desney S. Tan, Ashish Kapoor, Simon...
CHI
2005
ACM
16 years 5 months ago
Compensating for low frame rates
Experiments were conducted to investigate the interdependency of frame rates (30, 15, 10 fps) and audiovisual skew (from +163 to -233 ms1 ). Noised nonsense words like 'abaga...
Hendrik Knoche, Hermann de Meer, David Kirsh
CHI
2004
ACM
16 years 5 months ago
Virtual guiding avatar: an effective procedure to reduce simulator sickness in virtual environments
This study developed a new procedure, a Virtual Guiding Avatar (VGA), which combined self-motion prediction cues and an independent visual background (IVB) to alleviate simulator ...
James Jeng-Weei Lin, Habib Abi-Rached, Michal Laha...
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CHI
2010
ACM
15 years 11 months ago
Now let me see where i was: understanding how lifelogs mediate memory
Lifelogging technologies can capture both mundane and important experiences in our daily lives, resulting in a rich record of the places we visit and the things we see. This study...
Vaiva Kalnikaité, Abigail Sellen, Steve Whi...
FDG
2009
ACM
15 years 11 months ago
A requirements analysis for videogame design support tools
Designing videogames involves weaving together systems of rules, called game mechanics, which support and structure compelling player experiences. Thus a significant portion of ga...
Mark J. Nelson, Michael Mateas
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