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ICDAR
2003
IEEE
15 years 8 months ago
Towards Automatic Video-based Whiteboard Reading
As whiteboards have become a popular tool in meeting rooms, there has been a growing interest in making use of the whiteboard as a user interface for human computer interaction. T...
Markus Wienecke, Gernot A. Fink, Gerhard Sagerer
PG
2003
IEEE
15 years 8 months ago
A State Machine for Real-Time Cutting of Tetrahedral Meshes
We introduce an algorithm that consistently and accurately processes arbitrary intersections in tetrahedral meshes in real-time. The intersection surfaces are modeled up to the cu...
Daniel Bielser, Pascal Glardon, Matthias Teschner,...
PG
2003
IEEE
15 years 8 months ago
Hierarchical Least Squares Conformal Map
A texture atlas is an efficient way to represent information (like colors, normals, displacement maps ...) on triangulated surfaces. The LSCM method (Least Squares Conformal Maps...
Nicolas Ray, Bruno Lévy
PG
2003
IEEE
15 years 8 months ago
Depth-Peeling for Texture-Based Volume Rendering
We present the concept of volumetric depth-peeling. The proposed method is conceived to render interior and exterior iso-surfaces for a fixed iso-value and to blend them without ...
Zoltán Nagy, Reinhard Klein
105
Voted
PG
2003
IEEE
15 years 8 months ago
Lightweight Face Relighting
In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...
Sylvain Paris, François X. Sillion, Long Qu...
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