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TOG
2008
125views more  TOG 2008»
15 years 3 months ago
Progressive photon mapping
This paper introduces a simple and robust progressive global illumination algorithm based on photon mapping. Progressive photon mapping is a multi-pass algorithm where the first p...
Toshiya Hachisuka, Shinji Ogaki, Henrik Wann Jense...
JVCA
2007
110views more  JVCA 2007»
15 years 3 months ago
Dual Laplacian morphing for triangular meshes
Recently, animations with deforming objects have been frequently used in various computer graphics applications. Morphing of objects is one of the techniques which realize shape t...
Jianwei Hu, Ligang Liu, Guozhao Wang
CVGIP
2004
175views more  CVGIP 2004»
15 years 2 months ago
A subdivision-based deformable model for surface reconstruction of unknown topology
This paper presents a surface reconstruction algorithm that can recover correct shape geometry as well as its unknown topology from both volumetric images and unorganized point cl...
Ye Duan, Hong Qin
AI
2000
Springer
15 years 2 months ago
Understanding dynamic scenes
We propose a framework for the representation of visual knowledge in a robotic agent, with special attention to the understanding of dynamic scenes. According to our approach, und...
Antonio Chella, Marcello Frixione, Salvatore Gagli...
CGF
2002
107views more  CGF 2002»
15 years 2 months ago
STRANDS: Interactive Simulation of Thin Solids using Cosserat Models
STRANDS are thin elastic solids that are visually well approximated as smooth curves, and yet possess essential physical behaviors characteristic of solid objects such as twisting...
Dinesh K. Pai
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