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CADUI
2006
15 years 9 months ago
GestAction3D: A Platform For Studying Displacements And Deformations Of 3D Objects Using Hands
We present a low-cost hand-based device coupled with a 3D motion recovery engine and 3D visualization. This platform aims at studying ergonomic 3D interactions in order to manipula...
Diane Lingrand, Philippe Renevier, Anne-Marie Pinn...
CHI
2009
ACM
16 years 8 months ago
Squidy: a zoomable design environment for natural user interfaces
We introduce the interaction library Squidy, which eases the design of natural user interfaces by unifying relevant frameworks and toolkits in a common library. Squidy provides a ...
Harald Reiterer, Roman Rädle, Werner A. K&oum...
CGF
2011
14 years 11 months ago
A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illust...
Christian Rieder, Stephan Palmer, Florian Link, Ho...
CVPR
2009
IEEE
17 years 2 months ago
A Tensor-Based Algorithm for High-Order Graph Matching
This paper addresses the problem of establishing correspondences between two sets of visual features using higher-order constraints instead of the unary or pairwise ones used in...
Francis R. Bach, In-So Kweon, Jean Ponce, Olivier ...
CVPR
2009
IEEE
17 years 2 months ago
Appearance-based Keypoint Clustering
We present an algorithm for clustering sets of detected interest points into groups that correspond to visually dis- tinct structure. Through the use of a suitable colour and tex...
Francisco J. Estrada, Pascal Fua, Sabine Süss...