We investigated ways that users could interact with Phicons in non-visual tabletop tangible user interfaces (TUIs). We carried out a brainstorming and rapid prototyping session wi...
Abstract. In this paper, we introduce CityCompiler, an integrated environment for the iteration-based development of spatial interactive systems. CityCompiler visualizes interactiv...
Yasuto Nakanishi, Koji Sekiguchi, Takuro Ohmori, S...
In this paper we develop an algorithm for action recognition and localization in videos. The algorithm uses a figurecentric visual word representation. Different from previous ap...
Traditional approaches to Multiple-Instance Learning (MIL) operate under the assumption that the instances of a bag are generated independently, and therefore typically learn an in...
In this paper we demonstrate an effective method for parsing clothing in fashion photographs, an extremely challenging problem due to the large number of possible garment items, v...
Kota Yamaguchi, M. Hadi Kiapour, Luis E. Ortiz, Ta...