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CG
1999
Springer
15 years 4 months ago
A visibility algorithm for hybrid geometry- and image-based modeling and rendering
Hybrid geometry- and image-based modeling and rendering systems use photographs taken of a real-world environment and mapped onto the surfaces of a 3D model to achieve photorealis...
Thomas A. Funkhouser
TAP
2010
Springer
191views Hardware» more  TAP 2010»
15 years 3 months ago
Mesh saliency and human eye fixations
raction, simplification, segmentation, illumination, rendering, and illustration. Even though this technique is inspired by models of low-level human vision, it has not yet been v...
Youngmin Kim, Amitabh Varshney, David W. Jacobs, F...
ECCV
2010
Springer
15 years 2 months ago
Video Synchronization Using Temporal Signals from Epipolar Lines
Time synchronization of video sequences in a multi-camera system is necessary for successfully analyzing the acquired visual information. Even if synchronization is established, it...
Dmitry Pundik, Yael Moses
CVPR
2011
IEEE
15 years 16 days ago
A Global Sampling Method for Alpha Matting
Alpha matting refers to the problem of softly extracting the foreground from an image. Given a trimap (specifying known foreground/background and unknown pixels), a straightforwar...
Kaiming He, Christoph Rhemann, Carsten Rother, Xia...
CAE
2010
15 years 3 days ago
Realtime Aesthetic Image Retargeting
Humans have always sought to achieve aesthetics in art. In this paper, we present a novel approach for retargeting images to different aspect ratios while improving the compositio...
Ligang Liu, Yong Jin, Qingbiao Wu