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PVLDB
2008
182views more  PVLDB 2008»
14 years 9 months ago
SCOPE: easy and efficient parallel processing of massive data sets
Companies providing cloud-scale services have an increasing need to store and analyze massive data sets such as search logs and click streams. For cost and performance reasons, pr...
Ronnie Chaiken, Bob Jenkins, Per-Åke Larson,...
CVPR
2006
IEEE
15 years 11 months ago
BoostMotion: Boosting a Discriminative Similarity Function for Motion Estimation
Motion estimation for applications where appearance undergoes complex changes is challenging due to lack of an appropriate similarity function. In this paper, we propose to learn ...
Shaohua Kevin Zhou, Bogdan Georgescu, Dorin Comani...
VRCAI
2009
ACM
15 years 4 months ago
Towards Virtual Reality games
Game engines of cinematic quality, broadband networking and advances in Virtual Reality (VR) technologies are setting the stage to allow players to have shared, “better-than-lif...
Andrei Sherstyuk, Dale Vincent, Anton Treskunov
UMUAI
2010
136views more  UMUAI 2010»
14 years 8 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
CVPR
2006
IEEE
15 years 11 months ago
A Projective Invariant for Textures
Image texture analysis has received a lot of attention in the past years. Researchers have developed many texture signatures based on texture measurements, for the purpose of uniq...
Cornelia Fermüller, Hui Ji, Yong Xu