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GW
2003
Springer
310views Biometrics» more  GW 2003»
15 years 5 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
GW
2003
Springer
138views Biometrics» more  GW 2003»
15 years 5 months ago
Hand Postures Recognition in Large - Display VR Environments
Large–display environments like Reality Center or Powerwall are recent equipments used in the Virtual Reality (VR) field. In contrast to HMDs or similar displays, they allow sev...
Jean-Baptiste de la Rivière, Pascal Guitton
GW
2003
Springer
100views Biometrics» more  GW 2003»
15 years 5 months ago
Performance Gestures of Musicians: What Structural and Emotional Information Do They Convey?
Abstract. This paper analyzes how expressive gestures of a professional clarinetist contribute to the perception of structural and emotional information in musical performance. The...
Bradley W. Vines, Marcelo M. Wanderley, Carol Krum...
ICMI
2003
Springer
160views Biometrics» more  ICMI 2003»
15 years 5 months ago
Sensitivity to haptic-audio asynchrony
The natural role of sound in actions involving mechanical impact and vibration suggests the use of auditory display as an augmentation to virtual haptic interfaces. In order to bu...
Bernard D. Adelstein, Durand R. Begault, Mark R. A...
ICMI
2003
Springer
164views Biometrics» more  ICMI 2003»
15 years 5 months ago
A visually grounded natural language interface for reference to spatial scenes
Many user interfaces, from graphic design programs to navigation aids in cars, share a virtual space with the user. Such applications are often ideal candidates for speech interfa...
Peter Gorniak, Deb Roy