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TEDU
2008
126views Education» more  TEDU 2008»
15 years 4 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
ICWL
2003
Springer
15 years 9 months ago
Building Reusable and Interactive E-learning Content Using Web
: This paper presents the design of a web-based learning content authoring tool as well as the way learners can access courseware material, within the scope of a personalized, yet ...
Christos Bouras, Maria Nani, Thrasyvoulos Tsiatsos
VR
2007
IEEE
15 years 10 months ago
Designing and Evaluating a Haptic System for Biomolecular Education
In this paper we present an in situ evaluation of a haptic system, with a representative test population, we aim to determine what, if any, benefit haptics can have in a biomolec...
Petter Bivall Persson, Matthew D. Cooper, Lena A. ...
ICTAI
2000
IEEE
15 years 8 months ago
Designing a learning-automata-based controller for client/server systems: a methodology
Abstract— Polling policies have been introduced to simplify the accessing process in client/server systems by a centralized control access scheme. This paper considers a client/s...
Georgios I. Papadimitriou, Athena Vakali, Andreas ...
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ICALT
2010
IEEE
15 years 3 months ago
The Design and Application of an Automatic Course Generation System for Large-Scale Education
—In China, the number of online learners who attend formal education has quadrupled in the last 5 years to 8.2 millions until the end of 2008. How can online teachers build and u...
Xiaohong Tan, Carsten Ullrich, Yan Wang, Ruimin Sh...