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VVS
2000
IEEE
128views Visualization» more  VVS 2000»
15 years 9 months ago
The ULTRAVIS system
This paper describes architecture and implementation of the ULTRAVIS system, a pure software solution for versatile and fast volume rendering. It provides perspective raycasting, ...
Günter Knittel
SIGMOD
2010
ACM
250views Database» more  SIGMOD 2010»
15 years 4 months ago
Expressive and flexible access to web-extracted data: a keyword-based structured query language
Automated extraction of structured data from Web sources often leads to large heterogeneous knowledge bases (KB), with data and schema items numbering in the hundreds of thousands...
Jeffrey Pound, Ihab F. Ilyas, Grant E. Weddell
CGF
2007
149views more  CGF 2007»
15 years 4 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
OOPSLA
2010
Springer
15 years 2 months ago
Managing ambiguity in programming by finding unambiguous examples
We propose a new way to raise the level of discourse in the programming process: permit ambiguity, but manage it by linking it to unambiguous examples. This allows programming env...
Kenneth C. Arnold, Henry Lieberman
TEDU
2011
243views Education» more  TEDU 2011»
14 years 11 months ago
Sketch Based 3D Character Deformation
Most 3D character editing tools are complex and non-intuitive. It takes lot of skill and labor from the artists to create even a draft 3D humanoid model. This paper proposes an int...
Mo Li, Golam Ashraf