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ESA
2005
Springer
108views Algorithms» more  ESA 2005»
13 years 12 months ago
Bootstrapping a Hop-Optimal Network in the Weak Sensor Model
Sensor nodes are very weak computers that get distributed at random on a surface. Once deployed, they must wake up and form a radio network. Sensor network bootstrapping research t...
Martin Farach-Colton, Rohan J. Fernandes, Miguel A...
RT
2004
Springer
13 years 11 months ago
Real-time appearance preserving out-of-core rendering with shadows
Despite recent advances in finding efficient LOD-representations for gigantic 3D objects, rendering of complex, gigabyte-sized models and environments is still a challenging tas...
Michael Guthe, Pavel Borodin, Ákos Bal&aacu...
GRAPHITE
2003
ACM
13 years 11 months ago
Interactive visual method for motion and model reuse
We consider a repository of animation models and motions that can be reused to generate new animation sequences. For instance, a user can retrieve an animation of a dog kicking it...
Akanksha Huang, Zhiyong Huang, B. Prabhakaran, Con...
EGH
2003
Springer
13 years 11 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
SIGGRAPH
1996
ACM
13 years 10 months ago
Modeling and Rendering Architecture from Photographs: A Hybrid Geometry- and Image-Based Approach
We present a new approach for modeling and rendering existing architectural scenes from a sparse set of still photographs. Our modeling approach, which combines both geometry-base...
Paul E. Debevec, Camillo J. Taylor, Jitendra Malik