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DAC
2006
ACM
16 years 2 months ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi
ARTMED
2008
109views more  ARTMED 2008»
15 years 1 months ago
MOPET: A context-aware and user-adaptive wearable system for fitness training
Objective: Cardiovascular disease, obesity, and lack of physical fitness are increasingly common and negatively affect people's health, requiring medical assistance and decre...
Fabio Buttussi, Luca Chittaro
113
Voted
CHI
2008
ACM
16 years 1 months ago
Interlaced QWERTY: accommodating ease of visual search and input flexibility in shape writing
Shape writing is an input technology for touch-screen mobile phones and pen-tablets. To shape write text, the user spells out word patterns by sliding a finger or stylus over a gr...
Shumin Zhai, Per Ola Kristensson
IROS
2008
IEEE
167views Robotics» more  IROS 2008»
15 years 8 months ago
Active rough shape estimation of unknown objects
— This paper presents a method to determine the rough shape of an object. This is a step in the development of a ”One Click Grasping Tool”, a grasping tool of everyday-life o...
Claire Dune, Éric Marchand, Christophe Coll...
JUCS
2010
186views more  JUCS 2010»
14 years 12 months ago
Context Awareness for Collaborative Learning with Uncertainty Management
: In Collaborative Learning, groups of students work together using traditional and computer-based tools or applications. Participants are continuously moving and reorganizing in g...
Roc Messeguer, Leandro Navarro, Pedro Damiá...