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» Boolean Games Revisited
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43
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CORR
2007
Springer
109views Education» more  CORR 2007»
15 years 12 days ago
Abstract machines for dialogue games
Machines for Dialogue Games P.-L. Curien (CNRS - Paris 7) H. Herbelin (INRIA-Futurs) July 16, 2005 The notion of abstract B¨ohm tree has arisen as an operationally-oriented disti...
Pierre-Louis Curien, Hugo Herbelin
116
Voted
CORR
2011
Springer
144views Education» more  CORR 2011»
14 years 7 months ago
Schema Redescription in Cellular Automata: Revisiting Emergence in Complex Systems
—We present a method to eliminate redundancy in the transition tables of Boolean automata: schema redescription with two symbols. One symbol is used to capture redundancy of indi...
Manuel Marques-Pita, Luis Mateus Rocha
97
Voted
GECCO
2005
Springer
140views Optimization» more  GECCO 2005»
15 years 6 months ago
Intransitivity revisited coevolutionary dynamics of numbers games
Relative fitness, or “evaluation by tests” is one of the building blocks of coevolution: the only fitness information available is a comparison with other individuals in a p...
Pablo Funes, Enrique Pujals
AIIDE
2006
15 years 1 months ago
Plausible Environment Reconstruction Using Bayesian Networks
To save precious time and space, many games and simulations use static terrain and fixed (or random) reconstruction of areas that a player leaves and later revisits. This can resu...
Robert G. Price, Scott D. Goodwin
FSTTCS
2004
Springer
15 years 5 months ago
Visibly Pushdown Games
The class of visibly pushdown languages has been recently defined as a subclass of context-free languages with desirable closure properties and tractable decision problems. We stu...
Christof Löding, P. Madhusudan, Olivier Serre