This paper discusses aspects of topology as relevant for loop dynamics as they occur in physical modeling synthesis algorithms. Boundary and interaction point behavior is treated p...
We present a new algorithm for computing a polygonal surface from a union of balls. The method computes and connects the singular points of a given union of balls in an efficient ...
Representing shapes is a signi cant problem for vision systems that must recognize or classify objects. We derive a representation for a given shape by investigating its self-simi...
Decision criteria based on an imprecise probability representation of uncertainty have been criticized, from the normative point of view, on the grounds that they make the decisio...
We propose a flexible geometric algorithm for placing arbitrary cracks and incisions on tetrahedralized deformable objects. Although techniques based on remeshing can also accomm...