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DESRIST
2009
Springer
109views Education» more  DESRIST 2009»
15 years 2 months ago
The constitutive and the instrumental in social design
Simon’s The Sciences of the Artificial is rightly influential as a founding text in design research in the information systems field (IS). Simon’s contributions in the same vo...
Murali Venkatesh
TCIAIG
2010
14 years 4 months ago
Controlled Procedural Terrain Generation Using Software Agents
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algori...
Jonathon Doran, Ian Parberry
SIGGRAPH
1993
ACM
15 years 2 months ago
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
Several common systems satisfy some but not all of the VR definition above. Flight simulators provide vehicle tracking, not head tracking, and do not generally operate in binocular...
Carolina Cruz-Neira, Daniel J. Sandin, Thomas A. D...
CSCW
2006
ACM
15 years 4 months ago
SIDES: a cooperative tabletop computer game for social skills development
This paper presents a design case study of SIDES: Shared Interfaces to Develop Effective Social Skills. SIDES is a tool designed to help adolescents with Asperger’s Syndrome pra...
Anne Marie Piper, Eileen O'Brien, Meredith Ringel ...
ICCD
2008
IEEE
221views Hardware» more  ICCD 2008»
15 years 7 months ago
Reversi: Post-silicon validation system for modern microprocessors
— Verification remains an integral and crucial phase of today’s microprocessor design and manufacturing process. Unfortunately, with soaring design complexities and decreasing...
Ilya Wagner, Valeria Bertacco