The intrinsic motivation to play, and therefore to learn, that might be provided by digital educational games teases researchers and developers. However, existing educational games...
Michael D. Kickmeier-Rust, Neil Peirce, Owen Conla...
In this workshop we investigate a possible role of brain-computer interaction in computer games and entertainment computing. The assumption is that brain activity, whether it is c...
Abstract. We designed and implemented a tangible game interface using projector-camera systems. The system offers a simple and quick setup and economic design. The projection onto...
Both software applications and their development environment are becoming more and more distributed. This trend impacts not only the way software computes, but also how it looks. T...
Passive brain-computer interfaces are designed to use brain activity as an additional input, allowing the adaptation of the interface in real time according to the user's men...