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» Brain-computer interfaces for HCI and games
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88
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CHI
2008
ACM
15 years 10 months ago
Human-Currency Interaction: learning from virtual currency use in China
What happens when the domains of HCI design and money intersect? This paper presents analyses from an ethnographic study of virtual currency use in China to discuss implications f...
Scott D. Mainwaring, Yang Wang 0005
55
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CSCW
2010
ACM
15 years 6 months ago
The individual and the group in console gaming
In this paper, we present results from a study of collocated group console gaming. We focus, in particular, on observed gaming practices that emphasized the individual gamer withi...
Amy Voida, M. Sheelagh T. Carpendale, Saul Greenbe...
HCI
2011
14 years 1 months ago
Online BCI Implementation of High-Frequency Phase Modulated Visual Stimuli
Abstract. Brain computer interfaces (BCI) that use the steady-statevisual-evoked-potential (SSVEP) as neural source, offer two main advantages over other types of BCIs: shorter ca...
Danhua Zhu, Gary Garcia Molina, Vojkan Mihajlovic,...
CSCW
2012
ACM
13 years 5 months ago
Transforming solitary exercises into social exergames
This paper discusses an approach for transforming solitary exercises into social exergames. We frame our discussion by highlighting the relation between the original exercises and...
Taiwoo Park, Chungkuk Yoo, Sungwon Peter Choe, Byu...
SIGDOC
2005
ACM
15 years 3 months ago
Sensorium games: usability considerations for pervasive gaming
The Sensorium family of games provides a platform and environment for multiplayer games in a pervasive environment. Each player is equipped with a mote, which (along with those of...
S. N. I. Mount, Elena I. Gaura, Robert M. Newman