Sciweavers

105 search results - page 8 / 21
» Brain-computer interfaces for HCI and games
Sort
View
NORDICHI
2004
ACM
15 years 3 months ago
Marrying HCI/Usability and computer games: a preliminary look
The fields HCI/usability and computer games have existed for a few decades with virtually no mutual interaction. However, in recent years, a number of exchanges have appeared, bot...
Anker Helms Jørgensen
CSCW
2011
ACM
14 years 4 months ago
Sociable killers: understanding social relationships in an online first-person shooter game
Online video games can be seen as medium for the formation and maintenance of social relationships. In this paper, we explore what social relationships mean under the context of o...
Yan Xu, Xiang Cao, Abigail Sellen, Ralf Herbrich, ...
HCI
2009
14 years 7 months ago
Movement and Recovery Analysis of a Mouse-Replacement Interface for Users with Severe Disabilities
The Camera Mouse is a mouse-replacement interface for users with movement impairments. It tracks a selected body feature, such as the nose, eyebrow or finger, through a web camera ...
Caitlin Connor, Emily Yu, John J. Magee, Esra Cans...
CHI
2011
ACM
14 years 1 months ago
Data cracker: developing a visual game analytic tool for analyzing online gameplay
Game analytics is a domain that focuses on the systems and methods used to analyze game-related data. In this paper we present how a visual game analytic tool can be developed to ...
Ben Medler, Michael John, Jeff Lane
CSCW
2012
ACM
13 years 5 months ago
Removing gamification from an enterprise SNS
Gamification, the use of game mechanics in non-gaming applications, has been applied to various systems to encourage desired user behaviors. In this paper, we examine patterns of ...
Jennifer Thom-Santelli, David R. Millen, Joan Morr...