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» Breaking the laws of action in the user interface
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CHI
2005
ACM
15 years 10 months ago
Breaking the laws of action in the user interface
Fitts' law, Steering law and Law of crossing, collectively known as the laws of action, model the speed-accuracy tradeoffs in common HCI tasks. These laws impose a certain sp...
Per Ola Kristensson
NORDICHI
2004
ACM
15 years 3 months ago
Breaking affordance: culture as context
The concept of affordance as it applies to user interface design is widely used and accepted; possibly overused. This paper explores one of the constraints on affordance: culture....
Lidia Oshlyansky, Harold W. Thimbleby, Paul A. Cai...
HAPTICS
2002
IEEE
15 years 2 months ago
Teaching to Write Japanese Characters Using a Haptic Interface
Haptic Interfaces have been used as cooperative systems to reproduce and simulate human actions. The Haptic Interface (HI) can be used as a tool capable of interacting dynamically...
Jorge Solis, Carlo Alberto Avizzano, Massimo Berga...
CHI
2002
ACM
15 years 10 months ago
Automated message prioritization: making voicemail retrieval more efficient
Navigating through new voicemail messages to find messages of interest is a time-consuming task, particularly for high-volume users. When checking messages under a time constraint...
Meridith Ringel, Julia Hirschberg
CHI
2007
ACM
15 years 10 months ago
Modeling human performance of pen stroke gestures
This paper presents a quantitative human performance model of making single-stroke pen gestures within certain error constraints in terms of production time. Computed from the pro...
Xiang Cao, Shumin Zhai