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» Breakpoints and Time in Distributed Computations
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PAAMS
2010
Springer
15 years 2 months ago
A GPU-Based Multi-agent System for Real-Time Simulations
The huge number of cores existing in current Graphics Processor Units (GPUs) provides these devices with computing capabilities that can be exploited by distributed applications. I...
Guillermo Vigueras, Juan M. Orduña, Miguel ...
154
Voted
REX
1991
15 years 7 months ago
Logics and Models of Real Time: A Survey
We survey logic-based and automata-based languages and techniques for the speci cation and veri cation of real-time systems. In particular, we discuss three syntactic extensions of...
Rajeev Alur, Thomas A. Henzinger
CCGRID
2004
IEEE
15 years 7 months ago
Predicting job start times on clusters
In a Computational Grid which consists of many computer clusters, job start time predictions are useful to guide resource selections and balance the workload distribution. However...
Hui Li, David L. Groep, Jeffrey Templon, Lex Wolte...
ISORC
2011
IEEE
14 years 7 months ago
A Time-Predictable Object Cache
—Static cache analysis for data allocated on the heap is practically impossible for standard data caches. We propose a distinct object cache for heap allocated data. The cache is...
Martin Schoeberl
122
Voted
ISORC
2002
IEEE
15 years 8 months ago
ARTISST: An Extensible and Modular Simulation Tool for Real-Time Systems
ARTISST (ARTISST is a Real-Time System Simulation Tool) is a modular event-driven simulation framework for real-time systems. It is targeted towards the performance evaluation of ...
David Decotigny, Isabelle Puaut