We consider the problem of computing all Nash equilibria in bimatrix games (i.e., nonzero-sum two-player noncooperative games). Computing all Nash equilibria for large bimatrix ga...
This paper presents a strategy for efficiently rendering time-varying volume data on a distributed-memory parallel computer. Visualizing time-varying volume data take both large s...
This article proposes a new statistical model for fast 3D articulated body tracking, similar to the loose-limbed model, but where inter-frame coherence is taken into account by us...
In this paper, we present a real-time communication protocol for sensor networks, called SPEED. The protocol provides three types of real-time communication services, namely, real...
Tian He, John A. Stankovic, Chenyang Lu, Tarek F. ...
We present the architecture and practical VLSI implementation of a 4-Tb/s single-stage switch. It is based on a combined input- and crosspoint-queued structure with virtual output...