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» Breakpoints and Time in Distributed Computations
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ISPDC
2008
IEEE
15 years 10 months ago
Computing Equilibria in Bimatrix Games by Parallel Support Enumeration
We consider the problem of computing all Nash equilibria in bimatrix games (i.e., nonzero-sum two-player noncooperative games). Computing all Nash equilibria for large bimatrix ga...
Jonathan Widger, Daniel Grosu
ISPAN
1997
IEEE
15 years 8 months ago
A Parallel Pipelined Renderer for Time-Varying Volume Data
This paper presents a strategy for efficiently rendering time-varying volume data on a distributed-memory parallel computer. Visualizing time-varying volume data take both large s...
Tzi-cker Chiueh, Kwan-Liu Ma
ICPR
2006
IEEE
16 years 5 months ago
Real-Time 3D Articulated Pose Tracking using Particle Filters Interacting through Belief Propagation
This article proposes a new statistical model for fast 3D articulated body tracking, similar to the loose-limbed model, but where inter-frame coherence is taken into account by us...
Olivier Bernier
ICDCS
2003
IEEE
15 years 9 months ago
SPEED: A Stateless Protocol for Real-Time Communication in Sensor Networks
In this paper, we present a real-time communication protocol for sensor networks, called SPEED. The protocol provides three types of real-time communication services, namely, real...
Tian He, John A. Stankovic, Chenyang Lu, Tarek F. ...
HOTI
2002
IEEE
15 years 9 months ago
A Four-Terabit Single-Stage Packet Switch with Large Round-Trip Time Support
We present the architecture and practical VLSI implementation of a 4-Tb/s single-stage switch. It is based on a combined input- and crosspoint-queued structure with virtual output...
François Abel, Cyriel Minkenberg, Ronald P....